Project Natal is the brand-new techology from Microsoft. The gadget can scan and recognize all movements of your body while you're in front of it. What does it actually mean? It means you can play computer games without any kind of controller at all! Yep, no lame joysticks, mice or gamepads anymore. Just plain straight gestures of your hands and movements of your body.
Project Natal Xbox 360 Device
Natal techology is similar to motion capture, but without any sensors or wires. Or you may think of it as some advanced version of Wii techology where you don't need any wand in your hand. Needless to say Project Natal, if succeeded, is going to produce some kind of a revolution in computer gaming. Just watch the video from Microsoft:
Also, Natal Xbox device can recognize voices and understand what you're saying. This voice recognition techology is not that new, but it is going to be a nice additional feature anyway.
Ok, but how can I play with this XBox 360 Natal Project?
There are few game demos at present moment. But with a little bit of fantasy one can easily generate several exciting gaming ideas:
Fighting games: Forget about "button A - Punch, button B - Kick". Now if you wanna kick someone's ass, you have to make fighting motions with your hands and legs. The system tracks strength and accuracy of your gestures, so you are not just waving your hands - all your motions should be fast and accurate. And how about the sword fight? Sounds tempting, isn't it?
Shooters: Well, you will probably still have to use some buttons for travelling. But all the shooting can be done just with your hands holding imaginary weapon. As well as crouching, looking out of the corner and even dodging the enemy bullets. I'd really like to taste this.)
Sports games: Kicking the imaginary soccer ball, riding and doing tricks at imaginary skateboard, lawn tennis, table tennis, golf, boxing, racing. Much of this stuff is already possible with Nintendo Wii, but Natal techology pushes the possibilities quite further.
Physical training programs: How about fitness lessons with virtual instructor carefully following your movements and tracking the progress? Or, say, some yoga lessons... "Not bad, dude, but pull the right leg one inch closer to your left ear. Well, yeah, now it's much better."
Arcade games: A feast for developers' fantasy. Arcanoid with your body as a plate, arcade racing games with your hands holding an imaginary wheel, playing imaginary snowballs - these demos were already demonstarted by Microsoft. And no doubt we're going to see a lot more of interesting ideas in the nearest future.
What is Project Natal Xbox 360 release date?
Ah, you seem to be a little bit impatient, don't you? Well, the first Natal demo was shown to public in June 2009. And no release date was officially announced. You may find some speculations in Web about second half of 2010. But these are just unofficial guesstimates so let's not rely too hard on them.
Although, it is very unlikely to happen earlier than second half of 2010. Game developers got their hands on Natal Xbox software development kits only in June 2009. So they need at least a year or two to create games with Natal techology at its best. Sorry to upset you, but we all have to wait a couple of years before the real fun starts.
However, there's one piece of inspiring official information. Steve Ballmer, the very Microsoft Boss, gave speech to other Big People in Chicago on June 18, 2009. You may check out the full transcript. But here's the most interesting paragraph for us:
Steve Ballmer
... We showed at a conference a couple of weeks ago the next version of Xbox, which will be out next year. Really there's a camera built in, and you can interact with your friends across the world, you can talk, you can manipulate what's going on. You want to kick a soccer ball, you do this, the computer recognizes it and projects it immediately into the game. We have these technologies in our industry really close, and that would be the thing I'd highlight...
Next year, folks, that's 2010. And that is not too far. )
You may also check out words of Bill Gates and Brian Farrell (THQ Boss) talking about Natal release date at the end of 2010.
How Project Natal XBox 360 technology works
Just some general details of Natal technology are known to public. The device consists of three main parts: multi-array depth sensor, multi-array microphone and color video camera. How do they work? I'm not from Microsoft, I don't know for sure. But here's the general idea behind Natal:
1. Multi-array depth sensor.
Probably the key element of the system. Consists of an infrared projector and multi-array infrared receiver. Infrared projector is just like in your TV remote controller. It emanates invisible (and harmless) light which reflects from you and your buddies and falls back at the receiver. The receiver consists of many points. And reflected infrared light reaches these points at slightly different moments. So here's the concept:
- the projector sends a beam at you and counts - how much time it takes the beam to reflect from you and get back to the receiver. This way it measures how far you're standing.
- the projector counts how much time passes between two moments:
1) the reflected light reaching the closest point of detector;
2) the reflected light reaching the next points.
This way it calculates the angle of your position. If you're standing right in front of it - all detector points are reached simultaneously. If you're standing at an angle, they're reached at different moments (see the picture). More difference means greater angles.
Determining your position
It's easy to track the motion of one point of your body this way. To track the whole body is way much more difficult. That's Microsoft "know-how", and trust me, that's quite a challenge. Respect to Microsoft guys for that.
2. Multi-array microphone.
Analogous to depth sensor, but deals with sounds. Consists of several micophones and can calculate where the sound comes from. So it understands whether it's you who is speaking or your buddy sitting next to you. Besides, the use of several microphones allows better sound recognition so it's easier for Natal device to understand what exactly you're saying.
3. Color video camera.
I don't know exactly what it is for. ) But it may be used for video chatting with your bodies. Or for recognizing the color of your shirt. Or smth else. Nice feature anyway. )
There's a patent application from Microsoft published on May 14, 2009 (just two weeks before official project Natal announcement). It is said to describe project Natal. I didn't understand much there but here it is in pdf format anyway.
Will Project Natal for XBox 360 be successful?
Microsoft vision of the product is great. But will they be able to get from prototype to commercially successful device? I hope so but I don't know. Here are the quotes of big guys from game development industry.
... We'd like to think that in early 2010 we'll be making announcements about both of those platforms... We have our ideas and we know what we want to do, but the technology is pretty new, particularly with Natal, so we've got to get to grips with the technology and see if it can do what we want it do... I kind of think of it as the land of bunsen burners and test tubes...
... Natal motion-sensors [and new Sony's controller] - yes we have dev kits, yes we’re working on them... Obviously, we can’t comment on games we haven’t announced. But those dev kits are embedded in all of our studios, or just about all of our studios, and everybody’s working with them to try to figure out new ways in which we can innovate and create the kind of content that this company is famous for. So yes, we’re working on it...
... The thing that excites me the most is Natal. To me it all comes down to that core vision I pitched back in 2002 - turn gamers into car lovers and car lovers into gamers. What really excites me as a designer is that car passion... What gets me excited about Natal is getting people involved with cars - touching cars, opening doors, smashing cars, taking parts out, that visceral feeling of moving and playing inside a car.
...Is that what Forza 4 is? I have no idea, but I'm excited about it because I can get the controller out of the way and get people even more excited about cars... He definitely has some interesting ideas, but I'm going to remain skeptical until I actually see something in this vein. I mean, the Burnout Project Natal demo was okay, but its lack of precision is pretty worrying. What do you guys think? Could a racing game work with Microsoft’s new motion controller?..
... The Harmonix development team are working on what is effectively the next game, or Rock Band 3... We aren’t standing still. We will keep moving into new areas and look at new technologies that our platform holder partners are also developing, such as Project Natal from Microsoft. We’re working with them to pull some things together...
... Natal as well gives us an opportunity to maybe at some point in the future investigate some of those older IPs. I won't name names... One in particular actually I think we can do an absolutely phenomenal, absolutely phenomenal version on with Natal. The interface, the way you interact with it - I think it would be an absolutely world-beating product. But we need to explore a little bit more in that direction...
... Maybe he's seen something I don't see. I've got to play with Natal a little bit, and it seems like the difficulty with it is still spatial recognition with moving your hands and doing things. And it seems still the precision of a strategy game is being able to type on a keyboard, because I have, like, 30 commands that are instantly available. I'm not sure how Natal helps with that. It seems that if Natal was going to be opening up the market then the Wii would be opening it up too for strategy...
[As for Natal providing some kind of Minority Report interface] Yeah, but you'd actually still need an interface that you could do that with, and Natal is still going to be pretty imprecise in the way Wii is today. I mean, I could see the future one day [allowing it], but I don't know if Natal's it. Maybe it's a step towards it. But again, I've thought about it for all of five seconds right now, so there could be some genius there that I don't immediately see.
... Have you seen Natal? We got to check it out here, and it's actually really cool. Like, there's someone running around, jumping around and someone else walks up and it instantly recognizes this other person, splits them off and [they do] their own thing. There's a lot of coolness around it, but I'm not sure about the game that comes with that, and I'm not sure, personally, how much I wanna move around. I'm a lazy, lazy man. I don't want to move. I don't want to be fatigued playing a game.
I think Wii hit it out of the park with the titles that it shipped with. I bought two Wiis, and they're both [for visiting] family, and playing. I can't seem to box them up and carry them, so I had to buy two. [Wii's launch titles] are perfect games for that ... I haven't found much else that's compelling. I want to see the compelling game first...
...The technology is really excellent, for both Xbox 360 and PS3. So now it's all about the creative versus the business model. What's the installed base like and how much can I spend against those?
...Of course, at first you'll see games that cost less money, but as the installed base grows we'll do more robust stuff. It's really cool hardware and if it brings in and extends the audience on those platforms then that's very cool, that's what we want it to do. We'll be there. We're not going to just port stuff over, each one of those platforms needs a lot of design love. The same way we would treat Drawn to Life on Wii, we would treat similar games on those systems. It's about how can we best use Project Natal and how can we best use the Sony controller. We have this stuff at the studios, we've had it for a while...
...We are very excited about the future with Project Natal and Sony's motion controllers. At the same time, we have some concerns over the fact that we specialize in making action games, so we have to explore whether we can achieve real-time response from a controller-free system. We understand that, for casual gamers playing dance games or some sort of fishing game, this controller-free system can be popular. But for hardcore gamers who like actions games, we have to research and develop games that satisfy our core gamers...
...Y'know, we'll take a look at Natal - no promises - but it's likely that the classic control interface is what Epic will be working on in the foreseeable future. But I think there's ways that you could merge the two interfaces and supplement a classic game with Natal controls to make something compelling...
...I'm a big fan of, and I've said it a number of times and I'll say it again, if it's not good enough it won't make it in. Don't just want to put something in because it's something we're asked to do or it's something people think we should. If it doesn't add to the overall thing, then it's pointless. I don't want it to be just this distraction, to be quite honest... There are a few things we can do, definitely, but we've not really started on it yet...